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dc.contributor.advisorMora Vélez, Raúl Alberto
dc.contributor.authorHernandez Hincapie, Michael Fernando
dc.contributor.authorRamírez Valencia, Daniel Santiago
dc.date.accessioned2018-09-18T15:50:42Z
dc.date.available2018-09-18T15:50:42Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/20.500.11912/4015
dc.description19 Páginases_CO
dc.description.abstractThis conceptual paper examines how teachers can use video games to improve literacies in second languages. In particular, it analyzes how gaming is being used or could be used to improve literacy skills. This paper proposes possible ways these new tools could be integrated in the institutional system. Additionally, it looks at the key points of gaming that can make it a serious option in the classroom. Multiple English lessons and gaming sessions were observed in order to answer these questions. A concept coined by LSLP, LAV or Language as victory is the driving force behind the learning process attributed to video games. This key concept can be used to design a video game course where the students would have to use language as victory in order to successfully complete the game. This approach to second language teaching could potentially save hundreds of teachers all over the world hours of valuable time. This time can then be used to strengthen other language skills that need extra work. With the steady increase of technology use in every aspect of our daily lives, gaming in classrooms could significantly accelerate the language learning process.es_CO
dc.formatapplication/pdfes_CO
dc.language.isospaes_CO
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectIdiomas -- Enseñanza-aprendizajees_CO
dc.subjectAprendizaje de una segunda lenguaes_CO
dc.subjectVideojuegoses_CO
dc.subjectAlfabetización digitales_CO
dc.subjectMétodo de aprendizajees_CO
dc.subjectEstrategias de aprendizajees_CO
dc.subjectEducación en ambientes virtuales (EAV)es_CO
dc.subjectTecnología educativaes_CO
dc.titleGaming as a way to improve literacies skills in second language learnerses_CO
dc.typebachelorThesises_CO
dc.creator.degreeLicenciado en Inglés y Españoles_CO
dc.publisher.departmentEscuela de Educación y Pedagogíaes_CO
dc.publisher.programLicenciatura Inglés - Españoles_CO
dc.type.hasVersiondraftes_CO
dc.description.sectionalMedellínes_CO


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Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International