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dc.contributor.advisorMora Vélez, Raúl Alberto
dc.contributor.authorHernandez Hincapie, Michael Fernando
dc.contributor.authorRamírez Valencia, Daniel Santiago
dc.date.accessioned2018-09-18T15:50:42Z
dc.date.available2018-09-18T15:50:42Z
dc.date.issued2018
dc.identifier.urihttp://hdl.handle.net/20.500.11912/4015
dc.description19 Páginasspa
dc.description.abstractThis conceptual paper examines how teachers can use video games to improve literacies in second languages. In particular, it analyzes how gaming is being used or could be used to improve literacy skills. This paper proposes possible ways these new tools could be integrated in the institutional system. Additionally, it looks at the key points of gaming that can make it a serious option in the classroom. Multiple English lessons and gaming sessions were observed in order to answer these questions. A concept coined by LSLP, LAV or Language as victory is the driving force behind the learning process attributed to video games. This key concept can be used to design a video game course where the students would have to use language as victory in order to successfully complete the game. This approach to second language teaching could potentially save hundreds of teachers all over the world hours of valuable time. This time can then be used to strengthen other language skills that need extra work. With the steady increase of technology use in every aspect of our daily lives, gaming in classrooms could significantly accelerate the language learning process.spa
dc.format.mimetypeapplication/pdf
dc.language.isospa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectIdiomas -- Enseñanza-aprendizajespa
dc.subjectAprendizaje de una segunda lenguaspa
dc.subjectVideojuegosspa
dc.subjectAlfabetización digitalspa
dc.subjectMétodo de aprendizajespa
dc.subjectEstrategias de aprendizajespa
dc.subjectEducación en ambientes virtuales (EAV)spa
dc.subjectTecnología educativaspa
dc.titleGaming as a way to improve literacies skills in second language learnersspa
dc.typebachelorThesisspa
dc.publisher.departmentEscuela de Educación y Pedagogíaspa
dc.publisher.programLicenciatura Inglés - Españolspa
dc.type.hasVersiondraftspa
dc.description.sectionalMedellínspa
dc.description.degreenameLicenciado en Inglés y Españolspa


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Attribution-NonCommercial-NoDerivatives 4.0 International
Excepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 International