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dc.contributor.advisorMora Vélez, Raúl Alberto
dc.contributor.authorOrrego Sánchez, Tyrone Steven
dc.description27 Páginasspa
dc.description.abstractThis book chapter is about the definition and the possible scenarios that undergraduate and former teacher are going to face in the near future likewise, the exposure of what is conceived as “Critical Media Literacy” and how it gets involved with a brand new concepts that are making its own engraving in the field of education: gamification and gaming teachers as the creators and promoters of knowledge taking advantage of the different devices, previous knowledge and healthy competition as the triggers of meaningful knowledge and finally, how media is transforming and creating new ways of thought in the twenty one century furthermore, how teachers could be able to handle, teach and tackle those fields breaking the traditional paradigms and fear to the usage of
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.subjectAlfabetización digitalspa
dc.subjectTecnologías de información y comunicación (Tics)spa
dc.subjectEducación y tecnologíaspa
dc.subjectEstrategias de aprendizajespa
dc.subjectInternet en la educaciónspa
dc.subjectInternet en la educaciónspa
dc.subjectEducación superior -- Colombiaspa
dc.titleThe role of critical media leteracy in the reconstruction of social media as environements available to promote critical thinkingspa
dc.publisher.departmentEscuela de Educación y Pedagogíaspa
dc.publisher.programLicenciatura Inglés - Españospa
dc.description.degreenameLicenciado en Inglés y Españolspa

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Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International