The role of critical media leteracy in the reconstruction of social media as environements available to promote critical thinking
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Abstract
This book chapter is about the definition and the possible scenarios that undergraduate and former teacher are going to face in the near future likewise, the exposure of what is conceived as “Critical Media Literacy” and how it gets involved with a brand new concepts that are making its own engraving in the field of education: gamification and gaming teachers as the creators and promoters of knowledge taking advantage of the different devices, previous knowledge and healthy competition as the triggers of meaningful knowledge and finally, how media is transforming and creating new ways of thought in the twenty one century furthermore, how teachers could be able to handle, teach and tackle those fields breaking the traditional paradigms and fear to the usage of technology.
